King Al’Thor Dederic
Wise, weary, and cautious this king of 87 wants to secure a peaceful succession for his family and the realm.
Figures a newcomer to Ironport is likely to hear about, by district.
Wise, weary, and cautious this king of 87 wants to secure a peaceful succession for his family and the realm.
Charismatic, ascetic and intensely zealous. Wants to help Ironport come under church rule.
Charming, cold, has a knack for finding the truth. Wants to establish the throne as an Oligarchy with the backing of the Gilded Consortium.
The King’s brother, an intellectual who is aloof, but calculating. Wants to help the crown come under more influence with the Grand Magi from Nefnore.
Measures, meticulous and principled. Thalia’s goals are simple. Keep admissions merit-forward. She receives constant pressure from nobles and aristocrats to allow more influence from outside the Academy.
Polished, precise, and utterly self-assured. He wants the CoEF to be the ever-present fixture in Ironport, more than it already is. With desires of huge reform for the city.
Patient, and unrelentingly analytical. Grimm’s desires are very straightforward but meeting these goals aren’t. Wanting total mercantile control of Ironport and eventually all of Andala. He wants his will to endure.
Poised, eloquent, and unflinchingly polite. Lucien runs one of the most prestigious inns in town, The Velvet Chalice. Here the currency is gossip and indulgence.
Elegant, articulate and quietly severe. Persephone is the Trade Overseer of The Gilded Exchange. She has a great fire in her and it burns for the GC and wants nothing more than to help The Exchange grow.
Quiet, methodical and effortlessly polite. Wallace runs the Hidden Seamstress, one of the most sought after tailors in town. He wants nothing more than to keep his relationships loyal and his business his own. His eye for detail is unmatched.
Reserved, deeply perceptive, and enjoys the company of a nice hammer and anvil over a person. The proprietor of The Singing Anvil. Rumors are his blades sing to the wielders. Preserving his integrity and craft are his motivators.
Flamboyant, witty, and magnetic. Kymos is the owner of The Opaline Aetherium. A boutique filled with magical items, clothes, tools, and more. Once a former Nefnore lecturer he wants to keep magic accessible to all.
Calm, persuasive and calculating. Tharok wields his words as weapons as the Executive Orthane of Ironport Industries. The main processing plant for Zephyrite in Ironport puts this business as the only true rival to The Gilded Consortium.
Gruff, stern and pragmatic. Yedra is the Chief Foreman of the Chained Bastion. The massive anchor that keeps Ironport bound to the skyland above. She is blunt with her words but deeply loyal to her crew.
Excitable, awkward and naive. He is an Zephyrite Crystallurgist (Arcane Engineer) one of the youngest and brightest minds in Zephyrite refinement. He wants to achieve a breakthrough that cements his name in history.
Stern and uncompromising, Selvara is the High Warden of the Skybreaker Depot, the main Zephyrite ore processor. Her rare Ifrit bloodline has tied her life to fire and steel. From the neighboring mountain home of the dwarves Hammerhearth. She wants to protect her workers from both corporate interference and magical catastrophe.
Measured, steady, and unflinchingly fair. The Chief Censorate of The King’s Row. He prioritizes order not for its own sake but because he’s seen how quickly a city can unravel without it. Wants to maintain the integrity of Ironport.
Stoic, disciplined and deeply principled. His reputation precedes him as a stern but uncruel man. He wants to preserve the Branded Knights and what it stands for, or at least what he was told it stood for.
Brittle, stern, and prone to outbursts of anger. As the Overseer of the Iron Gatehouse, Jeric commands his gate with intimidation. He sees all traffic in and out of that gate, and he knows that.
Suave, magnetic, and terrifyingly unpredictable. The rumored crime lord of the infamous Nine Roses. The main crime syndicate in the city. Despised by many leaders but loved by just as many nobles. Little is known of his motives but he almost always gets what he wants.
Honorable and indomitable. A once hero of Ironport and former veteran of the Firebrands. Famously saved the brother of the King, Prince Bilal’s life. Beloved in the Silver Awning for turning down the king’s many offers of different titles. A humble man from even humbler beginnings.
Blunt and honorable. This Branded Knight, a part of the Golden Legion division is the Warden of the Ironport Correctional Facility. A veteran of the streets and battlefield alike. Known for his iron will and iron hand literally. He is unyielding in his pursuit of justice.
Soft-spoken but unwavering. The leader of the Lamplighters is respected by locals, tolerated by the Church, and feared by the corrupt bureaucrats. For years now he has headed the orphanage/youth home. Known for their information gathering and lighting of the lamps around the city.
Charismatic, theatrical and hopelessly lucky. Famous for his antics he is loved by the Dockers Union and despised by the Consortium. After recent exploits he has found himself the face of strike. He wants freedom, joy and maybe justice if it doesn’t cost him his favorite bottle of rum.
Unkempt, obsessed and disturbingly convincing. A once respected sailor, now considered dangerously obsessed. Ryley believes he is destined to catch and slay Dura’s Tide. A “mythical” mammoth of a whale. Most sailors revere the whale, seeing it as a connection to Dura the goddess of nature and sun. He can often be found whispering to himself.
Velvety voice, wicked eyes, and unwavering patience. The proprietor of the Sapphire Veil one of the premier establishments of sensual indulgence, prophecy and whispered power. She promises to read your fortune but at a price.
Principled, cautious and quietly defiant. Orlun is the Dockmaster of Burnished Harbor. One of the hardest jobs in Ironport. Appointed by the city to maintain neutrality, he aims to preserve that neutrality and keep the harbor operational.
Stablemaster and Proprietor of The Dusty Stables. He’s lived outside the walls for most of his life. He’s blunt, hearty and loud enough to scatter a flock of roosting birds. He measures success in full feed troughs, and calm animals. Known by most merchants as the pseudo last stop or first step into Ironport.
Sharp-witted, forthright, and impossible to intimidate. The proprietor of The Rusty Lantern. The only tavern in the Iron Greens. Trusted by locals, she wants her tavern stable, and safe. Has a blunt friendship with Dusty and many Iron Green residents look to her for guidance.
Soft-spoken, sincere, and unshakably patient. He is the caretaker of “The Leaning Chapel” the Church of Eternal Flame church just outside of the walls of Ironport. Sean felt a sense of purpose to help the forgotten people of the city. His kindness and quiet resilience have made him a pillar of this community.