Ironport Symbol Catalog
This catalog covers every symbol used across the Ironport project: map symbols, landmark glyphs, faction and guild sigils, noble house seals, and holy symbols. Each entry has a stable ID so samples can be requested and revised by number (for example, "generate M-01 through M-08").
Canon descriptions from the source documents are reproduced as written. Where the documents leave a symbol undefined, the entry is marked Undefined and needs a decision before generation.
Shared style rules
These rules apply to every symbol so the set reads as one family.
- Map symbols and landmark glyphs: Drawn in the manner of a 17th-century French engraved city plan: sepia ink linework, no gradients, hatching for shade. Each is legible at 24 px on a map and holds up at 128 px in a legend. They are drawn monochrome first. Color, where used, is a flat wash matching the quarter colors on the city plan.
- Sigils and holy symbols: Heraldic and emblematic, and each must work as a single-color stamp (a wax seal, a banner, a tabard). A full-color version is secondary. Named materials (platinum, gold, silver, onyx) set the tincture of the full-color version.
- Frame: Map symbols have no frame. Sigils sit on a shield, roundel, or free field only where the canon description implies one.
Part 1: Map symbols (M)
Generic symbols used repeatedly on city plans and district maps.
Fortifications and gates
| ID | Symbol | Marks | Visual description |
|---|---|---|---|
| M-01 | Curtain wall | City wall between bastions | Heavy single line with a thin inner parallel line. |
| M-02 | Bastion | Angled wall projection | Arrowhead pentagon pointing outward, hatched diagonally. |
| M-03 | Gate | Opening in the city wall | Small square straddling the wall line, with a gap in the wall stroke on either side. |
| M-04 | Watchtower | Standalone or wall tower | Small filled circle with a short flag stroke. |
| M-05 | Citadel | Castle keep or inner fortress | Five-pointed star fort outline with a solid square keep at its center. |
| M-06 | Barracks | Garrison or training ground | Rectangle containing crossed pikes. |
Religious and civic
| ID | Symbol | Marks | Visual description |
|---|---|---|---|
| M-07 | Temple | Major temple or basilica | Cross-shaped floor plan with a small dome circle at the crossing. |
| M-08 | Chapel or shrine | Minor place of worship | Small circle topped by a single flame tick. |
| M-09 | Academy or library | Place of learning | Open book seen edge-on over a short base line. |
| M-10 | Hall of government | Courts, administration, guild seats | Rectangle with a triangular pediment and three column ticks. |
| M-11 | Prison | Jail or holding cells | Square with three vertical bars. |
| M-12 | Plaza | Public square | Open circle or rounded rectangle, unhatched, with a dot marking any central monument. |
| M-13 | Monument or statue | Statue, obelisk, memorial | Small plinth with a vertical figure stroke. |
| M-14 | Cemetery | Burial ground | Rectangle filled with small cross ticks in rows. |
| M-15 | Well or fountain | Public water | Small circle with a dot at the center. Fountains get four short spray ticks. |
Commerce and hospitality
| ID | Symbol | Marks | Visual description |
|---|---|---|---|
| M-16 | Market | Open market or bazaar | Cluster of four small awning triangles. |
| M-17 | Tavern or inn | Taverns, inns, the Wayfarer's Rest | Tankard in profile. Inns add a small bed-line beneath. |
| M-18 | Theater or playhouse | Theaters and gambling halls | Semicircle of seating arcs facing a straight stage line. |
| M-19 | Shop or workshop | Notable shop or craftsman | Small hanging shop sign on a bracket. |
| M-20 | Stable | Stables, e.g. The Dusty Stables | Horseshoe, open end up. |
| M-21 | Warehouse | Storage and trade depots | Long rectangle with a pitched-roof line and a cross-braced door. |
| M-22 | Bank or vault | Counting houses and strongrooms | Square with a keyhole. |
Industry and Zephyrite
| ID | Symbol | Marks | Visual description |
|---|---|---|---|
| M-23 | Forge or foundry | Smithies and Sky-Forge works | Anvil in profile with three spark ticks rising. |
| M-24 | Refinery | Zephyrite refining works | Chimney with a crystal-shaped plume. |
| M-25 | Mine | Mine shafts and outposts on Unus | Crossed pick and hammer. |
| M-26 | Zephyrite deposit | Exposed crystal or known vein | Cluster of three angular crystal shards. |
| M-27 | Lift station | Iron Rise and other vertical lifts | Vertical double line with a small platform box and an upward arrowhead. |
Harbor, sea, and sky
| ID | Symbol | Marks | Visual description |
|---|---|---|---|
| M-28 | Anchorage | Harbor or safe mooring | Anchor. |
| M-29 | Pier or quay | Docks and landings | Straight double-lined jetty into the water. |
| M-30 | Shipyard | Hullwright yards and slipways | Ship hull in profile on angled slipway lines. |
| M-31 | Lighthouse | Harbor light | Tapered tower with four radiating light ticks. |
| M-32 | Skyport | Skyship and skyferry docks | Anchor with small wings at the crown. |
| M-33 | Chain anchor | Mooring point of the Great Chain | Heavy ring with three chain links rising from it. |
| M-34 | Skyland | Floating landmass | Irregular island outline with a hatched underside and a soft shadow offset below. |
| M-35 | Reef or rocks | Navigational hazard | Scatter of small crosses or dots in water. |
Underworld and hazards
| ID | Symbol | Marks | Visual description |
|---|---|---|---|
| M-36 | Undercity entrance | Known access to the Undercity | Small arch with a downward arrow beneath. |
| M-37 | Sewer outlet | Sewer grates and outflows | Circle crossed by a grid. |
| M-38 | Danger or cursed site | Magical hazard or site of an incident | Small triangle with a single dot inside. |
| M-39 | Secret or rumored site | Unconfirmed location | Any symbol drawn dashed instead of solid. This is a modifier, not a standalone mark. |
Land and roads
| ID | Symbol | Marks | Visual description |
|---|---|---|---|
| M-40 | Main road | Principal streets | Double line, paper-filled. |
| M-41 | Canal | Ivory Pavilion canals | Double line filled with water-lining. |
| M-42 | Bridge | Canal and road crossings | Short perpendicular bar with splayed ends across a road or canal. |
| M-43 | Fields | Farmland and the Iron Greens | Parallel furrow lines at a slight angle. |
| M-44 | Shanty buildings | Informal housing | Small scattered irregular squares, unhatched. |
| M-45 | Garden | Formal gardens, Hanging Gardens | Small parterre: square with quartered cross paths and a dot at the center. |
Map furniture
| ID | Symbol | Marks | Visual description |
|---|---|---|---|
| M-46 | Compass rose | Orientation | Eight-point rose with the north point filled and a fleur-de-lis at north. |
| M-47 | Scale bar | Distance | Alternating filled and open segments labeled in toises or paces. |
| M-48 | Cartouche | Map title | Rectangular frame with a double rule, optionally with scrolled corners. |
Part 2: Landmark glyphs (L)
One-of-a-kind pictorial icons for major sites, drawn as small elevation views, as period plans did for important buildings. Each glyph replaces the generic symbol at that location.
| ID | Landmark | District | Visual description |
|---|---|---|---|
| L-01 | Ironport Castle, Main Keep | Castle Grounds | Jagged keep of meteoric stone with crystal veins drawn as fine bright lines through the ramparts. |
| L-02 | Basilica of the Flame | Ivory Pavilion | Platinum-domed basilica with flame wreathing the domes and the dragon-head sigil (S-06) on the façade. |
| L-03 | Nefnore Star-Spire | Ivory Pavilion | Needle tower crowned with an eight-pointed star containing an open eye. |
| L-04 | Consortium Headquarters | Ivory Pavilion | Columned temple front with a tall central spire topped by a small terrace. |
| L-05 | Statue of King Rupert | Rupert Square | Bronze figure on a plinth, one hand resting on a sheathed sword, facing the harbor. |
| L-06 | The Chained Bastion | Sky-Forge District | A fortress built into the Great Chain where it meets the city, braced with steel ribs and iron bands. |
| L-07 | The Iron Rise | Sky-Forge District | Massive vertical lift frame with cargo platforms and the Great Chain rising beside it. |
| L-08 | The Great Chain | Sky-Forge District to Unus | Enormous chain links rising at an angle, drawn heavier than any other line on the map. |
| L-09 | The Velvet Chalice | Rupert Square | Tall inn façade with draped curtains in the windows and a goblet sign. |
| L-10 | The Iron Bastion | Iron Gate | Tall black-stone fortress carved from the city wall, braced with steel ribs, towering over the eastern gate. |
Part 3: Faction and guild sigils (S)
Canon from the Guilds & Factions document and the Player Handout.
| ID | Faction | Canon symbol | Motto |
|---|---|---|---|
| S-01 | The Gilded Consortium | A golden coin over scales, encircled by jagged lines representing trade routes. | "Profit above all." |
| S-02 | Ironport Industries (IPI) | A gear enclosing a pickaxe and crystal shard. | "From stone, steel." |
| S-03 | The Branded Knights | An anvil viewed from the side; its material changes by order. | "Marked by Duty, Bound by Steel." |
| S-03a | Golden Legion | S-03 in gold. | |
| S-03b | Silver Corsairs | S-03 in silver. | |
| S-03c | Bronze Falcons | S-03 in bronze. | |
| S-03d | Onyx Talons | S-03 in onyx. | |
| S-04 | The Hullwrights' Assembly | A forge-hammer crossed over a traditional ship hull, with arcane crystal engines and sails representing mastery of both sea and sky. | "We shape the Horizon." |
| S-05a | The Firebrands | A flaming handprint. | "Freedom, fire, and fame." |
| S-05b | The Firebrands | A flame-emblazoned mask. | "Freedom, fire, and fame." |
| S-06 | Church of the Eternal Flame | A platinum dragon's head facing left, wrapped in flame shaped like a crest shield. | "By flame and fang, we are judged." |
| S-07 | Nefnore Academy of the Arcane | A radiant eight-pointed star encircled by floating script; an open eye over a shimmering void at its center. | "In the weave, the eye opens." |
| S-08 | The Nine Roses | Nine thorned roses entwined around a spiked chain. | "To Bloom is to Bleed." |
| S-09 | The Compass Bloom | A golden compass rose blooming from an open map scroll. | "Lost is not Gone." |
| S-10 | The Copper Crows | A stylized crow perched on a broken lock. | "We take what's chained." |
| S-11 | The Silver Veil | A silver veil hanging from a blade hilt. | "Veiled is vowed. Seen is sealed." |
| S-12 | The Free Captains | A black pennant with a jagged silver wave and crossed bones. | "No port but ours." |
| S-13 | The Shackled Tide | A simplified anchor where the flukes are shaped like open manacles. | "Bound by coin, sealed in silence." |
| S-14 | Artisans' Concord | A hammer and quill crossed over an open ledger. | "Earned, not given." |
| S-15 | The Ironbound Company | Two crossed swords on a round shield. |
S-05 uses both canon forms: S-05a, the flaming handprint, and S-05b, the flame-emblazoned mask.
Rule for guilds: A guild without its own canon symbol inherits a variant of its parent body's sigil, or of a mark from the district it operates in, or takes a closely related device.
Derived entries (no canon symbol; each takes a variant of a parent sigil or district mark):
| ID | Faction | Derives from | Direction |
|---|---|---|---|
| S-16 | Dockers' Union | Burnished Harbor (M-28, M-29) | Anchor crossed with a cargo hook. |
| S-17 | Order of the Purified Flame | S-06 | The Church crest flame alone, set on a sword. |
| S-18 | Wardens Arcanum | S-07 | The eight-pointed star set within a ward-ring, on a shield. |
| S-19 | Keepers of the Star-Spire | S-07 and L-03 | The open eye atop the spire needle. |
Part 4: Noble house seals (H)
Canon from the Ironport documents (Ironport(2) supersedes the original), grouped by the heir each house backs.
Every house is rendered as a family seal. The house device sits in a round field, and a ring around it carries the house name. Each seal has two forms: a heraldic version in the house tinctures, and a single-color wax impression.
| ID | House | Allegiance | Canon symbol |
|---|---|---|---|
| H-01 | House Valcour (The War Drakes) | The Flame (Rand) | A dragon's head spouting flame above a vineyard. |
| H-02 | House Hallow (The Zealots) | The Flame (Rand) | A white candle burning against a black field. |
| H-03 | House Sterling (The Iron Traditionalists) | The Flame (Rand) | An iron shield with three rivets. |
| H-04 | House Solvane (The Merchant Princes) | Raenessa | A golden galleon sailing on a sea of coins. |
| H-05 | House Daniele (The Slum Lords) | Raenessa | A sleeping lion, gold on black. |
| H-06 | House Vore (The Vices) | Raenessa | A purple grape cluster wrapped in a golden snake. |
| H-07 | House Montrose (The Keepers) | The Eye (Bilal) | A silver owl bearing a lantern. |
| H-08 | House Grix (The Sky-Mappers) | The Eye (Bilal) | A compass rose over a cloud. |
| H-09 | House Calith (The Architects) | The Eye (Bilal) | A drafting table with blueprints of an arch. |
| H-10 | House Moss (The Alchemists) | Swing vote | A green ivy vine encircling a mortar and pestle. |
| H-11 | House Dederic (the royal house) | The Crown | A heron in flight over a cresting wave, clasping a Zephyrite crystal. |
Undefined in the documents:
| ID | House | Note |
|---|---|---|
| H-11 | Royal House of Dederic | The crown's own seal. Device not yet chosen. |
| H-12 | House Leclair | Uses the same seal as H-11, so it needs no separate design. |
Part 5: Holy symbols (G)
Canon from the Pantheon & Ancient History document.
| ID | Deity | Domain / Realm | Canon symbol |
|---|---|---|---|
| G-01 | Bahamut (LG) | Justice, Nobility & Law. Licitum, the Summit of Law | A platinum dragon's head facing left, wrapped in a crest-shaped flame. |
| G-02 | Dura (NG) | Sun, Nature & Agriculture. Magna, the Peak of Life | A circle with six outwardly radiating points, with a hammer in front of it. |
| G-03 | Eilistraee (CG) | Beauty, Freedom, Dance & Moonlight. Kalos, the Peak of Passion | A full moon behind the silhouette of a Drow woman with flowing hair. |
| G-04 | Asgorath (N) | Knowledge, Creation & the Arcane. Neutrum, the Fulcrum | An 8-pointed star with an eye in the middle; the iris contains a void like the night sky. |
| G-05 | Kelemvor (LN) | The Dead. Neutrum, the Fulcrum | A skeletal arm holding up scales in balance. |
| G-06 | Leira (CN) | Deception, Illusions & Lies. Bas, the Shifting Mist | A downward-pointing triangle containing swirling mist. |
G-01 and S-06 are the same image. The Church sigil can be the holy symbol set on a crest shield.
G-04 and S-07 are the same image. Nefnore's version adds the ring of floating script and the radiance.
Suggested generation order
- Style anchors: M-02, M-07, M-23, S-06, and H-05. This is one of each kind, used to lock line weight and rendering before generating the rest.
- The rest of the map symbols (M): These are needed first for the city plan.
- Sigils (S) and house seals (H): These are most visible to players.
- Holy symbols (G) and landmark glyphs (L).
- Undefined entries, once they have descriptions.