Ironport
The Chained City. A player guide.

The year is 1487 the month of Ventis (The Month of Winds) in the industrial capital of the Kingdom of Edenn. It is a city of staggering verticality and arcane smog, built beneath the massive, floating skyland of Unus, which is physically anchored to the earth by the Great Chain. Magic and machinery collide here, fueled by Zephyrite, a rare, opalescent crystal mined from the skylands. It helps channel arcane conductivity and powers the city’s infrastructure. This harbor city has a staggering nine districts. All of which are teeming with life from all over the world of Andala. Ironport, the proud capital city, stands like a mighty mountain of industry balancing atop a fine needle. A slight breeze or gentle push in any way could send it toppling in a direction of religious doctrine or arcane innovation.
- The CityIronport at a glance, its eight districts, the Undercity and the chained skyland of Unus.
- The MapThe Plan of the City of Ironport, with every public place of note.
- PowersThe dying king, the three heirs, the noble houses and the guilds that back them.
- Factions and GuildsKnights, merchants, priests, mages, thieves and pirates.
- Notable PeopleWho is who in each district.
- The PantheonThe gods of Mount Celestia and the faiths of the city.
- History of EdennFrom the Primordials to the chaining of Unus.
- Life in IronportZephyrite, the months of the year and the city's holidays.
- Sigils and SealsEvery faction sigil and family seal.